

Additionally, the "Arms Race" mode returns in temporary fashion in this mode, captains compete in 12v12 battles with the goal of capturing areas that provide buffs to your entire team throughout the battle.Ĭomplete details for Update 0.10. In terms of actual gameplay changes, Update 0.10.10 adds six "Superships," ships with alternative combat options that can be played in ranked or co-op battles, and Soviet aircraft carriers are now available for all players to research. I think the AA in general is a bit overpowered you rarely can do more than 2 attack runs ever.

For submariners, underwater vegetation and animal life have also been added on select maps. Yes, you can get closer, but only in select scenarios, one plane spots you and you get sniped. Some maps and ports have also received the HD treatment, with all maps expected to see the overhaul in the future. Don't worry about your aim, though Wargaming insists that the changes "will not affect gameplay." But will it make me seasick? The new water simulation system can create much more diverse waves, of any shape and height, which can "gently rock" even the largest of battleships. I've played plenty of World of Warships, and always thought the seas and oceans looked fine, but Wargaming didn't agree, leading to today's update, which has brought literal waves of changes to the game's graphics. When your game is about ships, one thing you need to get right is how the water looks.
